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Blended learning
Blended learning : Questuon first

Questuon first

It’s an eLearning framework invested with artificial intelligence, which is built on tests and where the learning process is converse. So the system in every case, firstly ask and then shows only those details, which were proven that the student doesn’t know them. The question database, clarified according to the requirements by the system, ask all of the questions in a given order for the student. If the student says a wrong answer, then the system asks them again until he/she knows them well. Due to this system the program – as a generative evaluation – measures the input knowledge and the learning skills of the student. The showed details of the curriculum are not big enough to urge the student for printing ant they are easy of attainment. It’s an environmentally sound note management. The matter of this new distance-education is that the student does tests, which were made up before by the system according to a requirement system determined by the employer or the institution. Due to the tests’ results the system automatically creates and shows the personal curriculum. The student can learn the curriculum between two tests then he/she can do it again. A course contains at least three tests and works for a month. The maximum is twelve months daily with average thirty-one tests.

 

These courses contain testing chances, which were determined before: In case of all courses the student has a given day to perform the course. That, except the one-day course, happens to be according to different timetables for different courses.

 

At he first exam the program finds all the Clarification/Basis, Perspectivical… statements from the given writings’ statements according to personal requirement system (Speciality, DACUM exercise, Writing). Ask the Recognition questions of those randomly. The process works until the application questions, because after that it steps to the Decision/Basis, Perspectivical… All course starts with ten questions. If the database doesn’t contain enough Recognition questions, it continues with the Cognition questions and so on.

 

Practical skill levels and reality vectors

Clarification

Basis

Perspectivical

Positive

Negative

Negatory

Decision

Basis

Perspectivical

Positive

Negative

Negatory

Preparation

Basis

Perspectivical

Positive

Negative

Negatory

Execution

Basis

Perspectivical

Positive

Negative

Negatory

Examination

Basis

Perspectivical

Positive

Negative

Negatory

Transmission

Basis

Perspectivical

Positive

Negative

Negatory

The executive period of the learning process

Recognition

1

6

11

16

21

26

Cognition

2

7

12

17

22

27

Understanding

3

8

13

18

23

28

Acceptance

4

9

14

19

24

29

Application

5

10

15

20

25

30

The leading period of the learning process

Teaching

31

34

37

40

43

46

Expectation

32

35

38

41

44

47

Requiring

33

36

39

42

45

48

Tests can be done according to a given timetable, which considers time needed the distant-educational curriculum’s studying and introduce a kind of discipline system. So examines not only the score rates of the questions, but the unsuccessful answers guarding the student’s learning attitude and skills.

The questions could have optional right and wrong answer, but the system shows only four of them for the student randomly: the maximum and the others. The scores of the answers can be between –3 and +4 according to the principles of the skill level.

The program reminds the questions, for which the student didn’t reach the maximum score and shows them in the next test until the student reaches the maximum. The group of new questions is called group A, then the revised – call it unsuccessful – questions are the group B. For B there is a 25 quota asking chance.

Due to this the program asks 25 new questions on the second exam and if there are 25 unsuccessful questions, it will ask all the 25. If there isn’t, it asks as much as there is, and if there’s more than 25, it will ask them next time

Group A:

More than

70%

Increase the no. of questions in the next test

With 50%

More than

80%

With 60%

More than

90%

With 70%

Exactly

100%

With 100%

According to the student’s attitude the program gives chances for faster and slower progress. If the program feels that the student doesn’t learn, it will stop the system (GAME OVER). It makes that, reduces or increases the number of questions in group A and B according to the score rates of these groups.

 

Group B:

Less than

10%

Game Over

Less than

30%

Reduce the no. of questions in the next test

With 90%

Less than

50%

With 70%

Less than

70%

With 50%

More than

70%

Increase the no. of questions in the next test

With 50%

 
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